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Old September 27, 2007, 06:07 AM   #1 (permalink)
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Join Date: Feb 2003
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Susan is an upstanding Citizen
Scroll Which City Should You Start In? (Suggestions!)

“Where city should I start in?” is a commonly asked question from new players. Often this depends on your character concept, and you’re welcome to start a discussion on this in a new thread in this forum.

However, to help you with your decision, there is a short summary of all the cities and what they offer in the General Description of All Cities thread. The first post of this thread summarises all the cities currently open which have their own forum in the index of cities. The second and third post summarises other cities which do not have a dedicated forum, however you can still visit them if you post in the wilderness forum for their province.

All cities in Aelyria are new player friendly and you are free to start in whichever city catches your imagination. The temptation is often to start in the city with the greatest gathering of players, but sometimes this means that the GMs and AGMs there are over-stretched and you might find it difficult to progress if you are needing moderation. However, below are the cities where Game Masters are actively looking for new players to join their city. Feel free to send the GM a private message if you want to discuss the potential opportunities for you PC in their city, or join the OOC thread for that city if you have questions. Alternatively, just jump in there and start writing your PC’s story in that city. These GMs are eagerly awaiting new players!



Quote:
Cities in Search of New Players





Jaedaxia
Send GM Crimson a private message
A cultural paradise filled with intellectual inspiration, a haven for the arts, a culinary cornucopia, a daring plunge into the mysterious -- welcome to Jaedaxia.

Province: Carmelyn
City Map: [Map]
Entrance to city: Southern, Eastern, Western gates
Races in the city: Population -- 80,000
  • 80% Human
  • 10% Elf (mainly Esh'lahier)
  • 5% Katta
  • 4% Rodenti
  • 1% Other
General Training Opportunities:Religious Establishments: Cathedral of Carmelya, Church of Borthanas
Special: Port city spanning the entire width of the Libertine Peninsula, the self-proclaimed cultural capitol of the Empire, where mysterious sightings of strange creatures, rumors and fables abound. A friendly moderation team ready to help out both the veteran players and the newbies -- the perfect city to start in. Tailored starting packages are available. One of the most active cities with our high posting rates. Truly a place for anyone and everyone, even those that have yet to find their way.

Current Open Adventures/Events - The Jaedaxian Winter Gala



Zinn'Sunn
Send GM Gossamer a private message.
Zinn'Sunn is a richly decorated highly moderated city known as the Birthplace of Song and Zinn'ka.

Province: Lauryl
Resources: Map, City Profile & Link Map, Resource Guide to Zinn'Sunn
Entrance to city: The Shisa Gates of Zinn'Sunn
Races in the City: Population 50,000. 80% Humans, 8% Elves, 6% Saurids, 3% Dwarves, 2% Fae, 1% Other (Katta, Dorins, Rodentia & Giants). Orcs, Dracons, and Half-Orcs are not allowed.
General Training Opportunities:
  • Arcana - Zinn'Sunn is known for its Song, but all spheres except for Necromancy are taught, including the illegal Ikos.
  • Combat - All weapon types are taught but Zinn'Sunn is known for its Zinn'ka (hand to hand unarmed martial artists).
  • Trade - A wide variety of skill training, apprenticships, and specialty programs including Bladesingers, Bonedrummers, Sunn Monks, The Darui’Torek (paladins), and Keme'Dral (Female Escorts) are available.
Religious Establishments: The Temple of Torek (Aslan)
Special: Zinn'Sunn is a highly specialized and detailed city dealing deeply with Kemite culture that is historically incredibly polite, culturally rich, and huge endorsers of the Arts. Take a look at each beautifully illustrated and described locations. Zinn'Sunn is all about details. The city moderator staff specialize in close personal character development on a one-on-one very intimate basis. It's perfect for new players who want a friendly environment to start out.
Adventure: Zinn'Sunn is well known for high adventure involving arcana and ancient mysteries.
Character Customization: Gossamer always encourages custom starting packages for EVERY new player.
Posting Frequency: GM Gossamer posts twice to three times a week, plus Zinn'Sunn has ample AGM support so finding a moderator is not hard for your threads.


Vortex
Send GM Kalinda a private message
Vortex is the ideal city for PCs of a darker persuasion.

Province: Arium
Entrance to city: Northern Gates
Races in the city: 90.000 above ground: 70% humans, 10% orcs, 6% dorins, 6% halflings, 8% other races
40.000 underground: 50% vysstichi, 25% esh’lahier, 20% rodenti (mostly mousai), 5% other races
General Training Opportunities: Necromancy, Mysticism, Religious Rituals, Zinn'ka (unarmed combat), Vysstichi and Elven languages, Alchemy, Gem Cutting, Metal Working (Weapons), Swimming, Basic Healing, First Aid Techniques.
Religious Establishments: Temple of Aetheria, Temple of Jalat, Temple of Haya, small Jorelite cult
Special: One of the few cities that approves of the dark arts, necromancers and the gods of Aeternia. It has lots of secrets.



Arconis
Send GM Mimesis a private message
Arconis is a center of Aelyrian culture devoted to arts and arcana.

Povince: Sovereignty of Enamoria
Entrance to city: City Gates
Races in the city: 2,000. Predominantly Human, Dwarven, and light Elven. Vysstichi and Esh'laheir can get in but will be met with suspicion. NOTE: Giants will be killed on sight.
General Training Opportunities:
  • Arcana: Mysticism, Druidism, Thaumaturgy (limited), Song, Ikos, Archanomechanics.
  • Arts: Drawing, Painting, Sculpting, Pottery, Theater, Singing, Instruction in any musical instrument.
  • Social Sciences: Any Language Instruction, History, Philosophy, Cultural Studies
  • Trades: Metal Working, Stone Working, Mining, Glassblowing, Sewing, and more
Religious Establishments: Templum Manus Dextri, devoted to healing.
Special: Arconis is a city based around its large and diverse opportunities in the arts with a deep, harrowing history which has left a darker mark on the city. It has a traditional Aelyrian spirit and was even the birthplace of the first Aelyrian Empress. There are numerous unique locations and the moderators specialize in character development and adventures filled with the mystery of everyday Aelyrian life.

Last edited by Duvel; November 8, 2008 at 11:45 AM. Reason: removing Taralon
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