A link to the Compendium will already have been given to you in the Welcome Private Message that all new players receive. However, in case you've deleted that PM, or if you just want a quick look at the sort of information held in the Compendium, here's a list!
| Remember that you don't have to read all the articles in the Compendium to play the game. Instead think of it as a reference library that you dip into when you want to find out something about an aspect of the Aelyrian world. |
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The Compendium is divided into two main sections. The first section –
Game – covers ooc guides, rules and manuals. The second section –
Lore – details the Aelyrian world. Listed below are the articles in the compendium, divided into their catagories. The lists are within the secrets boxes to make this thread easier to navigate. Click on the word 'show' to open each box.
To read these articles, either click on the link to their category, or click on the Lore icon at the top of each page to access the Compendium. Once there, to reorder the different articles into alphabetical order, click on "Entry Title/Author" on the dark grey, narrow title bar.
Game
Players Handbook
Guides, manuals and rules for PCs regarding gameplay
Contributors Handbook
Guides, manuals and rules for Contributors
Lore
Arcana
Magic and spellcraft, artifacts and methods of witchcraft and wizardry.
Arms
Forged by conquest, Aelyria and its people have a mighty tradition of warcraft.
Bestiary
Danger lurks around every corner, where monsters and fantastic creatures attack first and ask questions later.
Culture
Traditions and norms, customs and practices, Aelyria as a nation has unique cuisine, festivals, and behaviors.
Economics
Behind every coin of the realm is a network of greed, where the acquisition of wealth is the greatest good.
Factions
Organizations in Aelyria can be bound by a common lineage or bloodpledge, trade or craft, or power or belief.
Foreign
Nations and countries beyond the borders of Aelyria are often the lands and theaters of international intrigue.
Geography
The Cartographic Society oversees the preparation of maps, charts and travel guides for the public.
Herbarium
Collections of specimens of flora and plants, grasses and trees, fruits and vegetables.
Histories
Tales and studies, legends and folklore about the people and places of Aelyria and beyond.
Historias
Official chronicles of Aelyrian history.
Legends and Tales
A collection of legends and tales of heroic and infamous deeds.
Politics
The art of statecraft and rulership, though varying from place to place, forms the basis of government.
Races
Qualities and characteristics of the peoples and sentient species of the world.
Player Races
Races which do not require permission to be played.
Non-Player Races
Races which cannot be chosen for Player Characters.
Special Permission Races
Races which require Help Desk permission to be played.
Religions
Gods and demigods are ordered into celestial and infernal pantheons with lesser deities dwelling in between.
Science
Unique technologies and scholarly pursuits are often interwoven with magic shaping the fate of the world.
Trades
Trade skills and artisan crafts are highly guarded by professional orders that set standards for quality.