We began to tackle a recurring problem in large-scale fantasy worlds: simulating realistic economies that take into account standardized values of goods and services, fluctuating economic concepts like supply and demand, and intricate or complex notions such as trade routes and labor. A new discussion in Aelyria has been posted to our symposium entitled The Aelyrian Economy and we are delighted to extend an invitation to all interested theorycrafters, economists, and enthusiast financial tinkerers to help us flesh out our game world's economic systems.